Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man: The Movie and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.
Gameplay
These games are adaptations of the film Spider-Man 2. The PS2, GameCube, and Xbox versions of the game, developed by Activision's Treyarch studio, allow the player to freely roam around Manhattan, Roosevelt, Ellis, and Liberty Islands. The home console versions were also innovative in that physics-based algorithms simulated Spider-Man's web swinging in three dimensions, creating a new game mechanic unlike the traditional jumping or flying of previous Spider-Man games. Versions of the game on other platforms feature more linear side-scrolling and platform sections. The PSP version of Spider Man 2 was compared to playing the Spider Man 1 plot.
While street thugs only have handguns, machine guns, crowbars and their fists to protect them, the super-villains and their minions have their various unique powers and weapons that they use to either steal, cause terror or defeat Spider-Man. At the end of the game, it becomes possible to unlock a warehouse in which the player can again fight thugs and villains such as Shocker, Rhino, Doctor Octopus, and an additional boss, Calypso, who is not found elsewhere in the game.
The player has the ability to choose either to go on with the storyline or swing around the city. The player can explore Manhattan, Roosevelt Island, Ellis Island, Liberty Island, and a mysterious label on the map over the water claiming "Governors Island" with many sidequests for the player to complete. The player can do random tasks to earn "hero points," which must be accumulated to continue with the plot and are spent on upgrading Spidey's skills.
Screenshot
Minimum System Requirements
- 3D hardware accelerator card required – 100% DirectX(R) 9.0b-compliant 16 MB video card and drivers*
- English version of Microsoft(R) Windows 98/ME/2000/XP
- Pentium(R) III 600 MHz or Athlon(TM) 600 MHz or higher processor
- 128 MB of RAM
- 827 MB of uncompressed hard disk space (plus 400 MB for the Windows swap file)
- A 100% Windows 98/ME/2000/XP-compatible computer system including:
- DirectX 9.0b (Included)
- 100% DirectX 9.0b-compliant true 16-bit sound card and drivers
- 100% Windows 98/ME/2000/XP- compatible mouse, keyboard and drivers
- 100% Windows 98/ME/2000/XP- compatible quad speed CD-ROM drive (600 K/sec sustained transfer rate) and drivers
*Supported Chipsets for Windows 98/ME/2000/XP
All NVIDIA GeForce(TM) chipsets
NVIDIA TnT and TnT2
All ATI Radeon chipsets
Matrox Parhelia(TM)
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